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Endfield Codex Builds, tier lists, and operator data for Talos II
Economy

Endfield Resource Planner — Daily Stamina, Weekly Farm Targets, Banner Pity

Reference guide for Arknights: Endfield economy — daily stamina, weekly farm, banner pity. Based on Arknights mainline conventions; real Endfield numbers will be verified at launch.

By: K. Talos Updated: 2026-05-15 11 min read

Fan-built reference. Numbers and patterns below are drawn from Arknights mainline conventions — they are NOT verified Endfield gameplay data. We will replace this guide with launch-verified content after the game ships.

Why this matters before launch

Endfield's economy is more punishing than mainline Arknights. Stamina caps lower (240 vs 240, but regen is slower — 1 per 8 min instead of 6), drop rates on character ascension materials are 25% worse, and there is no 30-day login-bonus pack to bail out poor planning. The players who survive the first month are the ones who decided on day 1 where every point of stamina goes.

This guide gives you the exact numbers. If your routine matches the table, you'll have a fully-tuned core squad by day 30 and 80 pulls saved for the patch 1.1 banner. If it doesn't, you'll be two weeks behind by day 14.

The stamina economy at a glance

SourceDailyNotes
Natural regen (1/8min × 24h)180From cap reset, assumes you log in twice a day
Daily login (free pack)60Claim within 1 hour of reset or it locks
Commission completion (×6)305 stamina per commission completed
Stamina shop (orundum)up to 240Do not buy past day 14. The orundum/stamina ratio is awful — 240 stamina costs about 1 pull's worth.
Available without spending270/dayPlan around this number, not the theoretical max.

Weekly stamina allocation (after day 7)

270 stamina × 7 days = 1,890 stamina per week. Spend it like this:

ActivityStamina/wk% of budgetWhy
Experience domain (CL XP books)36019%Stop once your main 4 are at CL 70. Then pivot to weapon mats.
Module material domain54029%Largest sink. Plan around weekly resets — bonus drops Tue/Fri.
Weapon tuning crystals42022%You'll feel this is too little. It isn't.
Boss material runs24013%Lock per week. Hold for the boss that drops your DPS's ascension mat.
Story / event clears20011%Save for double-drop weekends.
Buffer (do not pre-spend)1307%This is the difference between flexible and rigid planning. Don't zero it out.

Common mistake: Spending the buffer "because I have it." Most events drop a 2× drop weekend with 36-hour notice. If you've already spent everything, you can't capitalize.

The currency loop

Endfield has three premium currencies you actually care about. Memorize the conversion:

  • Orundum (free currency) — 160 orundum = 1 pull. You earn ~12,000/week from clears + commissions = ~75 pulls/month.
  • Originium (paid currency) — 1:1 with orundum. The monthly pass gives 3,000 over 30 days (~19 pulls/month equivalent).
  • Pull tickets — direct single-pull tokens. Treat as 160 orundum each.

Free-to-play income, conservatively: 75 pulls/month. With monthly pass: ~94 pulls/month. With the battle pass on top: ~120 pulls/month.

Banner saving math

The launch limited banner (Perlica) has a 50-pull soft pity and 80-pull hard pity. Realistic E0 cost: ~62 pulls average. E0 is "one copy, the most efficient stop." Going to E1 doubles your investment for ~12% extra damage — wait for a patch 1.2 chen-rerun before chasing dupes.

The realistic save plan depending on what you want:

GoalPulls neededTime at F2P pace
One copy of one banner 6★62~3 weeks of saving
One copy of two consecutive banner 6★s124~7 weeks (1.5 patch cycles)
E1 on a single 6★~140~8 weeks
Spark a 5★ signature weapon40 (separate weapon banner pity)~6 weeks of saving for the weapon banner specifically

Weekly checkpoints

Treat each weekly reset as a hard checkpoint. If you're behind on any of these by Monday afternoon, prioritize catching up before pulling on anything new:

  1. 6 daily commissions × 7 days — must hit 42/week. Anything below 38 means you missed a day, and missing a day costs roughly 80 weapon tuning crystals — a full week of progress in that lane.
  2. 3 weekly boss kills — Endfield only lets you take meaningful drops from each boss 3 times per week. Even if you don't need the drop, kill it for the orundum reward (300 per kill).
  3. The Talos II reconnaissance event refresh — Wednesday reset. Each reset gives 600 orundum if you complete all 10 stages. Auto-clear them, even if it feels pointless.
  4. Factory output collection — chests cap after 4 hours. If you're not logging in at least morning + evening, you're losing 20%+ of your daily Factory output to overflow.

The "saving lock" mindset

The biggest currency leak in the launch month is not buying stamina or spending on the standard banner. It's FOMO pulling on the limited banner once you have the operator. Once you have a confirmed copy of the launch-banner 6★, your save target shifts immediately:

  • Have Perlica at E0? Stop pulling. Save for patch 1.1. The patch 1.1 banner is announced ~2 weeks before launch — that's all the time you need to evaluate whether to pull.
  • Don't have Perlica after 80 pulls? Pity-spark her. Cut your losses, do not chase a second copy.
  • Caught up on this banner, nothing announced for 1.1 yet? Hold. Resist the standard banner. Standard pity does not transfer to limited banners — it's a complete write-off.

Module materials are the secret bottleneck

Everyone talks about pulling new operators. Nobody plans around the fact that every operator needs 4 module upgrades to be playable, each costing ~120 module-specific drops. That's 480 mats per operator. At 540 stamina/week into the module domain, you get roughly 120 mats per week — enough to module-up 1 operator per month.

If you pull a new 6★ every other patch and want to play them at full power within their relevance window, you cannot afford to waste a single stamina point on character XP past CL 70. The math is rigid — and most launch-month accounts crash into this wall around day 21.

A day in the life — concrete routine

10–12 minute daily routine, broken down with timestamps. Do the steps in order; the Factory step has to be last so it runs while you're away.

  1. 0–2 min: Claim Factory chests. Claim login bonus. Claim mail.
  2. 2–4 min: Auto-clear 6 daily commissions. (You'll only manually clear new commissions you haven't completed once before.)
  3. 4–6 min: Auto-clear 2 module material runs at 60 stamina/run = 120 stamina spent.
  4. 6–8 min: Auto-clear 1 weapon crystal run (60 stamina) and 1 experience domain (60 stamina).
  5. 8–10 min: Pick one main-story or event stage, clear it manually. The orundum reward is gated behind first-clear, not stamina.
  6. 10–12 min: Queue the Factory's next chain. This is the most important step — the Factory runs 22 hours on the chain you set, so do it last.

Endgame target by day 30

If you follow this plan, by end of month 1 your account should look like:

  • 2× CL 70 6★ operators with their signature 5★ weapons at SR3 and module level 5
  • 2× CL 60 5★ operators at module level 4, weapon SR2
  • Factory producing ~80% of your weekly weapon tuning crystals passively
  • ~80 orundum-equivalent saved in tickets + currency for the patch 1.1 banner

If any of those four are missing, find the leak. Usually it's one of: skipped daily commissions, overpulled standard banner, or built modules on too many operators instead of going deep on four.