The frontier you are about to explore.
Arknights: Endfield takes place on Talos II — a habitable but hostile planet on the edge of charted space, half-reclaimed by a corporation and half-still-wild. This page collects what is publicly known about the setting, the locations, and what makes this world different from the original Arknights mainline.
⚠ Independent fan-made guide — not affiliated with Hypergryph or Yostar. World details below are fan interpretation drawn from publicly-released Arknights: Endfield trailers and announcements; in-game lore will be verified at launch.
A planet, not a continent
The original Arknights is set on Terra — a single planet with one continent's worth of nations, factions and conflicts. Endfield moves the camera up. Talos II is a colony world: most of its surface is unexplored, large parts of it are biologically and atmospherically dangerous, and the population is concentrated in a handful of industrial pockets surrounded by wilderness. The travel scale is closer to a sci-fi exploration RPG than a tower-defense map.
The Endfield Industries footprint
The corporation that drives the plot. They run the largest factories, control most of the energy supply, and provide the player's base of operations. Their territory is visually distinct — clean steel architecture, hexagonal solar arrays, automated logistics — and it is also where 90% of the early-game safe content takes place. The world outside their zones is where the difficulty lives.
The frontier wilderness
Most of Talos II that the player will explore lies outside corporate control. Bioluminescent fungal forests, mercury-bright rivers, alien crystal formations, ruins from civilizations that predate any human colonist. The wilderness is the source of both the most valuable resources and the most dangerous enemies. The Frontier Survey faction operates here.
The Eternal Crucible
The endgame location. A massive arena-like structure of unknown origin, buried deep in Talos II, containing the hardest boss encounters and the most rewarding loot tables. The story arc surrounding the Crucible suggests it is older than any of the human factions and that "winning" it has implications beyond the gacha grind.
Who lives here
Three populations share Talos II. The Industries newcomers — corporate, structured, well-equipped. The native residents — three generations of frontier families, salvage culture, deeply distrustful of corporate authority. And the things that were here first — which the surveys have only begun to catalog. The relationships between these three groups define most of the story conflict.
Factions of Talos II
Four organizations define the political map of the colony. Tap any to read the faction profile.